boogey.conf
maxBoogeymen(Default:10) : The maximum amount of boogeymen that can be rolled (can be overriden when running the command)lockoutPlayers(Default:true) : When true, players who are not present when the boogeymen are rolled cannot join.sequentialBoogeyChance(Default:0.5) : Kinda complicated, it is a decimal precentage (ex: 50% is 0.5, 15% is 0.15) that determins how likely each next boogeyman is to be rolled. The first boogey always has a 100% chance. For example: if it is set to 0.5, the first boogey would have a 100% of existing, the 2nd would have a 50%, the 3rd would be 25% and so on. See this method in the code for more if that helps you understand.